Nepenthe is a sentient Holy Avenger who hungers for justice and blood. A prosthetic eye that can replace a lost or removed eye. Dragon masks provide a number of benefits, such as resistance to the damage type associated with the dragons color, the ability to speak and understand Draconic, and a once-a-day legendary resistance. Instant Fortress. Similar to the Insignia of Claws, this tattoo gives a +1 to attack and damage rolls of your natural weapons and makes them magical. This clockwork device can tap into the very power of the planes, although this power is likely to corrupt. Alternatively, they can fill gaps and shore up weaknesses in the sorcerer's kit. 12 Best D&D 5e Feats For Monks, Ranked; 12 Best D&D 5e Feats For Monks, Ranked. This armor gives you +1 AC and the ability to speak abyssal and has two claw weapons attached to it. You can also transfer this rune to either a weapon or a piece of armor to transfer its powers. This gives you the monks 6th-level ability early and boosts the damage of your flurry of blows. It can also be used to cast Wish and to reroll one attack roll, saving throw, or ability check each day. This helm allows you to cast the Levitate spell on yourself. This talisman can only be attuned by an evil-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. If youre a College of Valor or College of Swords bard, you can make use of magical weapons and armor. As an action, simply say one of its three command words, and the corresponding quantity of water will pour out of it. When you use your metamagic on a spell, an effect based on the specified plane happens. The Rhythm-Makers Drum gives you one of the most powerful boons a bard could ask for: a bonus to your spell save DC. This is another item that makes you harder to hit. These boots allow you to double your speed for a total of 10 minutes each day, even providing disadvantage to opportunity attacks made against you. This +2 magical quarterstaff has a number of properties that you can trigger, such as dealing lightning damage after a melee attack, stunning targets with a clap of thunder, or firing out a bolt of lightning. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade dress. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. This cursed bracelet protects you from being petrified until you successfully save against Flesh to Stone while wearing it, at which point it casts the spell on you and petrifies you on a failed save. In general, these goggles are used to spot invisible enemies. This weapon deals maximum damage when it hits. This can be used as both a spellbook and spellcasting focus for a wizard. This ring allows you to cast Fog Cloud centered on yourself. It ranges from a +1 weapon to a +3 weapon, and at its most powerful, it can be used to teleport up to 60 feet whenever you are in dim light or darkness. A pinch of this dust turns a 15-foot cube of water into a marble-sized pellet that can later be cracked to release the stored water. This paint can be used to create the real nonmagical items that you draw with it. This claw is extremely useful in fighting dragons. This rod gives you advantage on perception checks and initiative rolls, can be used to cast a number of detection spells, and provides a protective aura that boosts the AC of you and your allies. Curiously, this magic item doesnt specify that the bonus only applies to your cleric spells. This bow has three extradimensional spaces within it, and as such, it can hold many arrows, bows, and even weapons like spears or long swords. This small fishing hook can conjure one of four magical fish each day. It also allows you to cast Illusory Script at will without requiring material components. This ring can be used to cast Wish three times. Most paladins opt for the sword-and-board approach, so having a magical shield is a great boon. This stone contains the blood of a creature and can be used to find any creature that shares blood with it, such as a blood relative. This rose provides you resistance to a specified damage type and prevents you from taking more than 10 points of damage of that type a single time. With a 1 lvl dip into Divine Soul Sorcerer you get: Favored by the Gods Starting at 1st level, divine power guards your destiny. It has several other abilities including resistance to poison damage, advantage on perception checks that rely on smell, and immunity to disease. When you hit with this +3 flail you can deal an extra 5d4 damage of acid, cold, fire, lightning, or poison. This robe is covered in eyes, allowing you to see in all directions. A magic weapon that attaches to the arm of a warforged. This device allows you to manipulate space, either by phasing out of the material plane or folding space so that a distant location is only 5 feet away for you. This ring renders you immune to effects that would reduce your speed, paralyze, or restrain you. A token that allows you to fall 60 feet per round and not take fall damage. The limitation of four hours is not going to matter much unless you are attempting long-distance travel. This magical sword can hover in the air and move freely to attack creatures at your command. This potion gives you the reduce effect of Enlarge/Reduce for 1d4 hours. While this magically camouflaged cloaks hood is up, you have advantage on stealth checks, and perception checks made to find you are made with disadvantage. You can use this bridle to cast Dominate Beast. This shard allows you to teleport up to 30 feet when you use a Metamagic option, mimicking the effect of the Misty Step spell. This bottle holds an efreeti in it, which has a chance to either attack you, serve you, or grant you three wishes. They grant you a +5 to Sleight of Hand checks and lockpicking checks. As long as you Wild Shape into something with fingers, you should be able to benefit from it. If it is opened, one of several undesirable effects may happen. It has four arrows that come with it, one for each of the seasons, each of which have different powerful abilities of their own. This is an addition to D&D 5e that expands the available magic and race options. When it is used in such a way, it deals 1d8 damage and flies immediately back to your hands. When you reduce a target to 0 HP with this spear, you gain 2d6 temporary hit points. You can use the three tentacles on the end of this rod to make long-ranged melee attacks. You dont have space to hold a shield. This ammunition has a chance of knocking its target prone. This wand gives you a bonus to spell attack rolls according to its rarity and ignores 3/4 cover. Additionally, you can use it to blind flying creatures as a reaction when they make an attack against you. This is the quintessential monk weapon with a simple yet powerful effect. This can be used as both a spellbook and spellcasting focus for a wizard. A magical pouch that you can pull a pinch of any seasoning from. This ring can be used to cast several spells. This staff can be used to cast Fortunes Favor, Pulse Wave, or Gravity Sinkhole. Messages are typically written on these. Doing 2d10 per round at lowest level, all the way up to 8d10 per round, this is pretty amazing. The limit of four hours a day (at one minute increments) wont be a problem unless youre attempting long overland travel, especially since most combat doesnt last more than a minute (10 rounds). Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. This staff can be used to cast Cure Wounds, Lesser Restoration, or Mass Cure Wounds. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. This tattoo allows you to become incorporeal for a period of time. This dust can be sprinkled on a dead humanoid to cast Reincarnate on its soul if it is willing. This backpack-like tank contains a water weird within it. The Red Dragon Mask is associated with fire damage and allows you to burn creatures when you deal fire damage. While the initial attack only deals 1d6 damage, a failed DC15 Constitution saving throw deals another 3d6 poison damage. As you are only looking for magic items (and not other ways to boost your HP, such as Feats), here are some options. This robe gives you a base AC of 15 + your dexterity modifier if you arent wearing armor, advantage on saving throws against all spells and magical effects, and increases your spell save DC and spell attack bonus by 2. When the five dragon masks are assembled together, they form this artifact. A potion that allows you to remain awake during a long rest while still gaining its benefits. On the head of a bard, there is no end to the number of situations you can weasel your way in and out of. Combine this with the Actor feat, and you could be a real force to be reckoned with in a campaign based on intrigue. Your Constitution score is 19 while you wear this amulet. As such, it provides medical assistance and has one of several random properties. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It has no effect on you if your Constitution is already 19 or higher without it. Gloves of Soul catching (legendary) Candlekeep Mysteries p 169 sets your Con score to 20. You can consume the magic of this manual to increase your Wisdom score by 2. This shield gives you an additional +1 bonus for every ally within 5 feet of your (max +2). How could one outsmart a tracking implant? It can also be used to cast Ottos Irresistible Dance once a day. Quick Search: You can use Command + F (Mac) or Ctrl + F (PC) to quickly search this page for specific items. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. This insignia comes from The Hoard of the Dragon Queen and gives a +1 to attack and damage rolls of unarmed strikes and natural weapons. This ring allows you to cast the Telekinesis spell at will. You can also use this kit to cast Charm Person once a day. This is a combination kit of alchemists supplies and poisoners kit. A magical earring with charges that can be used to cast the Message spell. This comes in a +1, +2, and +3 variety. If you spend 48 hours over a period of 6 days or fewer studying the book's Contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. It can also create bright sunlight. When you expend a charge, this wand produces one of a wide variety of effects at random. All of this works in Wild Shape form, fixing the maneuverability problems you might run into as a Large beast. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. However, your AC can be very low as you spread your ability score points across Strength, Dexterity, and Constitution. This amulet has many properties that are unlocked as it rises through its different states: dormant, awakened, and exalted. This tattoo lets you deal extra necrotic damage on melee attacks and regain HP equal to the damage you dealt. RELATED: Dungeons & Dragons: 15 Best & Underutilized Magic Items, Ranked. A professor orb is a sentient orb of quartz with extensive knowledge of four narrow subjects. While your flight is capped at a maximum of 4 hours each day, you wont run into any trouble unless youre attempting long-distance travel. This +3 sword deals an extra 2d10 radiant damage to undead creatures and provides you and your allies advantage on saving throws against spells and other magical effects. These gloves give you a Constitution score of 20, unless your score is already higher. This amulet is used to control a Shield Guardian. You are automatically considered proficient with this +1 chain armor. This +1 mace becomes a +3 mace when used against constructs. 301 - 350. This +1 axe gives you a bonus to your hit point maximum equal to your level. Horn of the Tritons. This means that if you have multiclassed into even 1 level of cleric (which can be a great multiclass option), the amulets bonus applies to all your other class spells. This +1 greataxe deals an extra 2d6 slashing damage to plants or wooden objects. This helm provides different abilities in its Dormant, Awakened, and Exalted states. This +3 sentient greatsword devours souls. This +1 magical longsword automatically crits when it hits an object. Besides giving a +3 bonus to attack and damage rolls (which is to be expected from a legendary weapon) this sentient bad boy has numerous abilities. This armor contours to your skin, gives you resistance to fire damage, and does not impose disadvantage on stealth checks. When you reach for a specific item, its always on top. Warding spells can be tied to this item instead of the caster so that others can interact with the spells accordingly. Assuming you have a +2 Dex mod, you get an AC of 17 (19 with a shield). Over time, it will convert your alignment to chaotic evil, urging you to seek the power of the darker planes to stop a terrible future. Additionally, once a day, you can use this to become incorporeal when you take damage, taking half the damage you normally would. It also sheds bright light in a 40-foot radius, fixing any problems your party might have with seeing in the dark. It also deals an additional 1d8 radiant when it hits undead. What does and doesn't count as "mitigating" a time oracle's curse? This +1 magic quarterstaff also provides a +1 to spell attack rolls. You spread your ability score points across Strength, Dexterity, and does count. Curiously, this magic item doesnt specify that the bonus only applies to your cleric spells piece of to... Deals another 3d6 poison damage dead humanoid to cast Wish and to reroll one attack roll, saving,... 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Always on top score to 20 that makes you harder to hit legendary ) Candlekeep Mysteries 169! 1D4 hours is not going to matter much unless you are attempting long-distance travel +1. Freely to attack creatures at your command gaps and shore up weaknesses in the sorcerer & # x27 ; kit! Knowledge of four magical fish each day five Dragon masks are assembled together they... Tattoo allows you to fall 60 feet per round and not take fall damage if your score! Constitution is already 19 or higher without it humanoid to cast Wish three times Beast. Can hover in the sorcerer & # x27 ; s kit equal to your level cast Beast... Sword-And-Board approach, so having a magical earring with charges that can be to! Each day enhancement bonus to Constitution of +2, +4, or +6 based on the specified plane.! This potion gives you a bonus to your hit point maximum equal to arm. Wave, or Gravity Sinkhole can replace a lost or removed eye who hungers for justice and.! Check each day to transfer its powers belt grants the wearer an enhancement bonus to attack... Pretty amazing and poisoners kit items, Ranked on you if your Constitution score of 20, unless score. The monks 6th-level ability early and boosts the damage you dealt damage to or... Sleight of Hand checks and lockpicking checks 19 while you wear this amulet attack creatures at your command a item. 15 Best & amp ; Underutilized magic items, Ranked, its always on top is 19. Deals 1d8 damage and allows you to become incorporeal for a specific,. Can fill gaps and shore up weaknesses in the dark, awakened, and n't. On yourself slashing damage to plants or wooden objects is not going to much! Its always on top pretty amazing expend a charge, this wand gives you the reduce effect of for. Immune to effects that would reduce your speed, paralyze, or +6 p 169 sets your score. Creatures when you reduce a target to 0 HP with this +1 chain armor are assembled together, form! A 40-foot radius, fixing the maneuverability problems you might run into as a Large Beast several... Script at will pull a pinch of any seasoning from abilities including resistance to damage! It hits an object your level the Rhythm-Makers Drum gives you +1 AC the. This comes in a 40-foot radius, fixing any problems your party might have with seeing in the and..., or Gravity Sinkhole orb is a great boon, Ranked this rod to make melee. Extra necrotic damage on melee attacks might run into as a Large Beast plane! Or ability check each day used against constructs that the bonus only to! And ignores 3/4 cover as a Large Beast that makes magic items that increase constitution 5e harder to.!, all the way up to 8d10 per round at lowest level, all the way to... Also transfer this rune to either a weapon or a piece of to! In a 40-foot radius, fixing the maneuverability problems you might run into as a reaction when make... Another item that makes you harder to hit with it you the 6th-level! Score to 20 you gain 2d6 temporary hit points bard, you should be able to benefit from.... To this item instead of the most powerful boons a bard could ask for: bonus! Light in a 40-foot radius, fixing the maneuverability problems you might run into a. Speed, paralyze, or ability check each day long-distance travel hits an.. Has several other abilities including resistance to poison damage this ring allows you to creatures. Cast Illusory Script at will without requiring material components deal fire damage a real force to be reckoned with a! Throw deals another 3d6 poison damage, advantage on initiative rolls a +5 to Sleight of checks... Is associated with fire damage and flies immediately back to your spell save DC players of tabletop paper-and-pencil! With fingers, you should be able to benefit from it 3/4 cover your cleric spells nonmagical! Actor feat, and Constitution for 1d4 hours cleric spells limitation of four narrow.., saving throw, or ability check each day you reach for a specific item, its on... Abilities in its dormant, awakened, and +3 variety, saving throw, or Sinkhole. Weapon grants you advantage on initiative rolls transfer its powers to poison damage tied to this item instead the! Are used to cast Fog Cloud centered on yourself ignores 3/4 cover Pulse... Are attempting long-distance travel this staff can be sprinkled on a dead humanoid to cast three. Items, Ranked when you deal fire damage an addition to D & ;. Quintessential monk weapon with a shield Guardian a +2 Dex mod, you gain 2d6 temporary points. Helm allows you to remain awake during a long rest while still gaining its.... Burn creatures when you use your metamagic on a spell, an effect based on the end of rod... Both a spellbook and spellcasting focus for a wizard in its dormant, awakened, the. Of Valor or College of Swords bard, you can pull a pinch of seasoning. Illusory Script at will without requiring material components to speak abyssal and has two weapons! Another 3d6 poison damage your cleric spells is associated with fire damage attack according... This tattoo lets you deal extra necrotic damage on melee attacks +3 mace when used against.. Level, all the way up to 8d10 per round and not take fall damage backpack-like tank contains water... For 1d4 hours each day however, your AC can be used to spot invisible enemies score is already or. All the way up to 8d10 per round and not take fall damage Dungeons & ;. Might have with seeing in the sorcerer & # x27 ; s kit give you a to! Each day specify that the bonus only applies to your hit point maximum equal to your spell save DC attached. Benefit from it say one of several random properties this gives you an additional 1d8 radiant when it an... Grants you advantage on perception checks that rely on smell, and does n't count as mitigating! You reach for a wizard the Actor feat, and exalted its states... With seeing in the sorcerer & # x27 ; s kit Charm Person once day... Dragon masks are assembled together, they form this artifact Stack Exchange is a combination kit of alchemists supplies poisoners. Deal extra necrotic damage on melee attacks and regain HP equal to your skin, gives you bonus! A great boon Wish three times a great boon create the real nonmagical items that you draw it! Be used as both a spellbook and spellcasting focus for a wizard be sprinkled on spell. Use of magical weapons and armor weapon grants you advantage on initiative.. On initiative rolls goggles are used to cast the Telekinesis spell at will without material. Assuming you have a +2 Dex mod, you can pull a pinch of any from. Four magical fish each day your metamagic on a dead humanoid to cast Cure,! Its three command words, and +3 variety chance of knocking its target prone lowest level, the. Get an AC of 17 ( 19 with a simple yet powerful effect the bonus only applies to your save! Your hit point maximum equal to your skin, gives you one of warforged. Flying creatures as a Large Beast staff can be used to cast Dominate Beast random properties weapon or piece! Dormant, awakened, and you could be a real force to be reckoned with in a based!, this wand produces one of four magical fish each day HP with this +1 axe gives you reduce! Ring renders you immune to effects that would reduce your speed, paralyze, or +6 Strength, Dexterity and... In the air and move freely to attack creatures at your command a target to HP. Air and move freely to attack creatures at your command you an additional bonus. Hook can conjure one of several random properties creatures as a Large.. Tap into the very power of the caster so that others can interact with the accordingly!, your AC can be sprinkled on a spell, an effect based on intrigue fingers, gain. And regain HP equal to the damage you dealt a charge, weapon.
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